pause(...) --- Temporarily Halt Playback

The pause(...) cue temporarily stops playback for a fixed duration. It may optionally display a countdown overlay and can automatically trigger another cue when finished.

Playback and synchronization are completely frozen during a pause.

Syntax

pause(dur:SECONDS, count:BOOL, next:CUEID, uid:NAME)

Daisy-chaining with next(...)

next(...) does not make the pause jump anywhere by itself.

Instead, it tells Oscilla:

"When the pause finishes, trigger this other cue."

pause(dur:4, next:sectionB)

What happens:

  1. pause\
  2. countdown (if enabled)\
  3. the cue named sectionB is triggered

If sectionB happens to be a navigation cue, the score may jump --- but it is the navigation cue doing the jump, not the pause system.

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