pause(...) --- Temporarily Halt Playback
The pause(...) cue temporarily stops playback for a fixed duration. It
may optionally display a countdown overlay and can automatically trigger
another cue when finished.
Playback and synchronization are completely frozen during a pause.
Syntax
pause(dur:SECONDS, count:BOOL, next:CUEID, uid:NAME)
Daisy-chaining with next(...)
next(...) does not make the pause jump anywhere by itself.
Instead, it tells Oscilla:
"When the pause finishes, trigger this other cue."
pause(dur:4, next:sectionB)
What happens:
- pause\
- countdown (if enabled)\
- the cue named
sectionBis triggered
If sectionB happens to be a navigation cue, the score may jump --- but
it is the navigation cue doing the jump, not the pause system.